

DirectionOrchestrationDelivery
Not managing people — orchestrating how the whole organization runs and evolves itself.
Owns hereOrg orchestration & efficiency · AI-native talent incubation · AI in the production pipeline · IP and worldbuilding
AgentGameLab · AI-native game studio
Three people, each paired with an AI partner, shipping games one after another. Our AI agents have roles, rules, and standing duties — they pick up work on their own. While others bet three years on a single launch, we play in turns, and get stronger every turn.
Part of the system is open source — seven repos, help yourself:
01Team
Three core members, each paired with a dedicated AI partner. Design, systems, publishing, art, economy, QA — the whole loop closes inside this trio. All three come from the same top-tier listed game company, full-time since August 2026. Three is the current size, not the end state — we scale the super-organization way, not by headcount.


DirectionOrchestrationDelivery
Not managing people — orchestrating how the whole organization runs and evolves itself.
Owns hereOrg orchestration & efficiency · AI-native talent incubation · AI in the production pipeline · IP and worldbuilding


FoundationsBreakthroughsDelivery
The first playable comes from him. Almost every game starts on his prototype frame; everyone else builds up from that floor.
Owns herePrototype frames & core systems · Gameplay design · Publishing and platform ops worldwide · Audio


FoundationsCross-transferBreakthroughs
Everything on screen is his. Modeling, VFX, rendering — all the way down to patching the engine source.
Owns hereFull-stack art (modeling / VFX / engine mods) · Automated QA pipeline · Economy and balance
We've worked this way since March 2026. It is not "everyone uses AI" — it is five things meshing together:
Not everyone with their own chatbot. Each person has a primary AI partner; the partners talk to each other, delegate to each other, and cross-check — no human relay in the middle.
One person's hard-won lesson is instantly queryable by the whole team and every partner. When someone else's agent gets smarter, yours does too.
Partners live in the background and pick up their own work. At 3 a.m., tests are running, assets are rendering, research is being digested, reports are being written.
No legacy job titles. Direction / Foundations / Breakthroughs / Cross-transfer / Orchestration / Delivery — where each person carries weight is explicit, so roles never collide.
People own intent, trade-offs and taste; execution goes to the partners. Human hours are spent only on judgment — that's what removes the ceiling on output.
Shared memory makes the partners feed each other; infrastructure means no one waits on a human; six dimensions keep roles clean. Every turn: thicker libraries, stronger partners, faster next game. The games we ship are samples of this org design.
02Games · Now on Steam
Positioning is your defense
A roguelike deck where every card is a move of Chinese chess. The knight cuts diagonals, the cannon fires over a screen, the pawn crosses the river and never looks back. Monsters strike squares, not health bars: step aside and the damage is zero; stand wrong and you're surrounded. That's positioning as defense.
125 cards, 3 classes, 16 stages. 30+ folklore creatures, each with its own story, and a rotating cast of Nine-Star bosses — until the final duel against the remnant soul of Chiyou. Self-developed, self-published, localized in 10 languages. Store page is live; releasing Q4 2026.
03Games · In development
Until a game is announced, it appears here as a codename only — titles, themes and footage are saved for the reveal. What we will say is how far each one has come.
CODENAME
Flagship IP · In full production
A multi-agent open world: the same orchestration system that runs our team every day, built directly into the gameplay. Everything each shipped game accumulates flows into this one.
CODENAME
AI narrative · Prototype playable
A narrative experiment with AI-driven NPCs. The core idea was validated with a 4-day prototype at an international game jam; the full version is in development, targeting Steam.
CODENAME
Fast rounds · Vertical slice done
Luck you can see and touch, rendered in real physics. The vertical slice is playable; polish is underway.
CODENAME
Cozy roguelike · Prototyping
A casual roguelike where hundreds of bodies stack, slide and collide under real physics. Mobile-first, Steam planned in parallel.
Names and footage are saved for the official reveals. Investors and publishers can request the full pipeline.
04The engine behind it
Staff up, burn for three years, bet everything on one launch date — that's the industry's old play. We don't run it. The tools written for the last game and the publishing route it carved are ready on day one of the next. The more we ship, the faster the next one comes — that's the flywheel. The game is the deliverable; the pipeline is the asset.
What settles isn't just tools — it's design principles themselves.
Dozens of automated tasks tear down games and digest research every day, and the conclusions land straight in team memory. We work from first principles and write down the causal chain behind every call — why this design, why not that one. What we're really doing is raising AI partners into game-design experts stronger than ourselves.

Games, open-source repos, publishing and marketing plays — torn down daily into structured entries. Next decision of the same kind starts from the library, not from guessing.

Every team judgment lands with its causal chain, queryable by every AI partner. Before it, our AI made things up on 80–87% of proprietary-knowledge questions; after, it answers or says it can't — 93% accurate.

Models, rigs and captured motion enter one library and get reused across projects. The next game's characters don't start from a lump of clay.

Assets from the automated VFX pipeline, catalogued by type. The next project pulls them off the shelf — no queueing behind a human.

Timbres, SFX and voice assets shared across games — no re-recording per title.

Concept art, key art and UI assets archived with status flags — what's usable and what's retired, at a glance.
Seven national invention patents pending, covering the automated pipeline, agent protocols and the knowledge system.
When others finish a game, they have a game. When we finish one, we have a game plus six thicker libraries.
05Contact
Investors, publishers and platforms, creators who want to build with us — come in here. Just say what you're after.
Three people, one automated pipeline, games shipping one after another. Deck, full pipeline, measured pipeline numbers — just ask.
Write to us Publishers & platforms Distribution and channelsChess of the Hidden Gates releases Q4 2026, self-published in 10 languages. Publishing, channel and platform conversations are open.
Write to us Creators Build with usBring your own project and plug into our knowledge, tools, assets and publishing. The work — and the rights — stay yours.
Write to usAgentGameLab is the international name of 虾球球 (XiaQiuQiu), a brand of Yuntian Zhumeng.